July 28th, 2008 by enefekt
Since Xcode 3 has come out I’ve been tinkering with different ways to keep development with Flex and ActionScript 3 working decent for my day-to-day work.
In order to keep this stuff updated better and available for others to use, and hopefully help improve, I’ve created a Google Code project named Core SWF.
Right now this doesn’t have a whole ton of stuff, but it does have:
- Updated ActionScript and MXML language spec files (Including AS in MXML script blocks)
- A basic ActionScript 3 project template (Integrated with the Flex 3 SDK Ant tasks)
Gradually I’ll be adding more advanced project templates.
This is all updated to work with Xcode 3.1 as well.
You can download the very first 0.1 release on the project site.
Ping me for SVN access if you want to help add or improve some stuff. enefekt at that Google email service.
November 29th, 2007 by enefekt
Following up on the efforts that a few others had already started (including someone named Robbish who’s blog is gone), I’ve updated the macros and language spec files for ActionScript 3 to work with Xcode 3.
Xcode 3 switched from pblangspec files to xclangspec. The macros format and pbfilespec files had a few tweaks to be made as well. There are a few lines still left in the pblangspec file, Xcode didn’t seem happy without them, or with them moved into the xclangspec file. I wasn’t able to keep the method parameters in the code completion, it wouldn’t properly work with some of the different characters in there. I tried a few things, but it didn’t work. If I or someone else gets that figured out, it will be updated.
As a brand spankin’ new addition, and as a result of Xcode 3 having better support for XML, I was able to get an xclangspec going for MXML too! I even have ActionScript in the CDATA blocks working! It works hand-in-hand with the ActionScript.xclangspec file.
This is a first stab, and no doubt can be improved on, but at least I’m rockin’ and rollin’ with Xcode 3 now. To use, just drop the files here:
If you are moving a project over from an older Xcode project, the ActionScript and MXML files may not automatically register. As you work on them, simply do a “Get Info” (Command+I), and select either “sourcecode.actionscript” or “sourcecode.mxml” for the type in the inspector.
Here you go, enjoy!
Flex for Xcode 3 (0.0.1)
November 12th, 2007 by enefekt
Google’s new Android mobile platform chose Java for it’s application development language. But what’s lacking in developing a Java GUI app? Oh, but of course, something that Mozilla and Adobe have implemented already as part of their platforms, an XML based user interface language!
I made up the name of course, since I couldn’t find a name for it: AXUL.
The format looks a little like SWIXML without the Swing.
This reinforces the whole strategy of using a markup language to layout interfaces and custom widgets, taking advantage of a nice box layout mechanism. But one thing I don’t see is the ability to create new AXUL components by simply composing other AXUL components. (without a hosting Java class)
But why didn’t they choose HTML 5? Ha.