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	<title>Sans Browser &#187; Xcode</title>
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	<description>Merging the best of the web and desktop</description>
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		<title>Core SWF: Flex/AS3 for Xcode</title>
		<link>http://enefekt.com/sansbrowser/2008/07/28/core-swf-flexas3-for-xcode/</link>
		<comments>http://enefekt.com/sansbrowser/2008/07/28/core-swf-flexas3-for-xcode/#comments</comments>
		<pubDate>Mon, 28 Jul 2008 17:52:12 +0000</pubDate>
		<dc:creator>enefekt</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[MXML]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Xcode]]></category>

		<guid isPermaLink="false">http://enefekt.com/sansbrowser/2008/07/28/core-swf-flexas3-for-xcode/</guid>
		<description><![CDATA[Since Xcode 3 has come out I&#8217;ve been tinkering with different ways to keep development with Flex and ActionScript 3 working decent for my day-to-day work.
In order to keep this stuff updated better and available for others to use, and hopefully help improve, I&#8217;ve created a Google Code project named Core SWF.
Right now this doesn&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p>Since Xcode 3 has come out I&#8217;ve been tinkering with different ways to keep development with Flex and ActionScript 3 working decent for my day-to-day work.</p>
<p>In order to keep this stuff updated better and available for others to use, and hopefully help improve, I&#8217;ve created a Google Code project named <a href="http://code.google.com/p/coreswf/">Core SWF</a>.</p>
<p>Right now this doesn&#8217;t have a whole ton of stuff, but it does have:</p>
<ul>
<li>Updated ActionScript and MXML language spec files (Including AS in MXML script blocks)</li>
<li>A basic ActionScript 3 project template (Integrated with the Flex 3 SDK Ant tasks)</li>
</ul>
<p>Gradually I&#8217;ll be adding more advanced project templates.</p>
<p>This is all updated to work with Xcode 3.1 as well.</p>
<p>You can download the very first 0.1 release on the <a href="http://code.google.com/p/coreswf/">project site</a>.</p>
<p>Ping me for SVN access if you want to help add or improve some stuff. enefekt at that Google email service.</p>
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		<title>Flex Support for Xcode 3</title>
		<link>http://enefekt.com/sansbrowser/2007/11/29/flex-support-for-xcode-3/</link>
		<comments>http://enefekt.com/sansbrowser/2007/11/29/flex-support-for-xcode-3/#comments</comments>
		<pubDate>Thu, 29 Nov 2007 18:30:51 +0000</pubDate>
		<dc:creator>enefekt</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[MXML]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Xcode]]></category>

		<guid isPermaLink="false">http://enefekt.com/sansbrowser/2007/11/29/flex-support-for-xcode-3/</guid>
		<description><![CDATA[Following up on the efforts that a few others had already started (including someone named Robbish who&#8217;s blog is gone), I&#8217;ve updated the macros and language spec files for ActionScript 3 to work with Xcode 3.
Xcode 3 switched from pblangspec files to xclangspec. The macros format and pbfilespec files had a few tweaks to be [...]]]></description>
			<content:encoded><![CDATA[<p>Following up on the efforts that a <a href="http://blog.pixelconsumption.com/">few</a> <a href="http://mabblog.com/blog/">others</a> had already started (including someone named Robbish who&#8217;s blog is gone), I&#8217;ve updated the macros and language spec files for ActionScript 3 to work with Xcode 3.</p>
<p>Xcode 3 switched from pblangspec files to xclangspec. The macros format and pbfilespec files had a few tweaks to be made as well. There are a few lines still left in the pblangspec file, Xcode didn&#8217;t seem happy without them, or with them moved into the xclangspec file. I wasn&#8217;t able to keep the method parameters in the code completion, it wouldn&#8217;t properly work with some of the different characters in there. I tried a few things, but it didn&#8217;t work. If I or someone else gets that figured out, it will be updated.</p>
<p>As a brand spankin&#8217; new addition, and as a result of Xcode 3 having better support for XML, I was able to get an xclangspec going for MXML too! I even have ActionScript in the CDATA blocks working! It works hand-in-hand with the ActionScript.xclangspec file.</p>
<p>This is a first stab, and no doubt can be improved on, but at least I&#8217;m rockin&#8217; and rollin&#8217; with Xcode 3 now. To use, just drop the files here:<br />
<code>/Developer/Library/Xcode/Specifications/</code></p>
<p>If you are moving a project over from an older Xcode project, the ActionScript and MXML files may not automatically register. As you work on them, simply do a &#8220;Get Info&#8221; (Command+I), and select either &#8220;sourcecode.actionscript&#8221; or &#8220;sourcecode.mxml&#8221; for the type in the inspector.</p>
<p>Here you go, enjoy!<br />
<a href="http://enefekt.com/downloads/Xcode3Flex_0.0.1.zip">Flex for Xcode 3 (0.0.1)</a></p>
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